Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state’s great pikemen.
The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship. By mastering seats of power within the body known as chakra, they are capable of performing extraordinary physical feats.
Monks practice a way of spiritual and physical oneness. This enlightenment and training allows them to punch a bare fist through steel armor, balance on one hand for hours, and resist the worst tortures without flinching. They have a great knowledge of esoteric mysticism and ancient medicines. Monks wear no armor heavier than leather, to allow for the freedom of movement and the flow of chi that their art requires. Most follow the Way of the Fist, with cesti and khatar used for the unfortunate times when lethal force is required. Some rare monks make use of weapons, wielded in styles known to only a few. The Ala Mhigan refugees in Ul’dah have taught some of their skills to the gladiators of the Pugilist’s Guild, and from there the techniques have spread. Street fighters in Limsa Lominsa may use the power of chi to harden their flesh or their fists, and hermits in the wilds of Gridania may defend themselves in their meditations through similar unarmed skill. In the far noth, a small sect of priests of Halone channel the Fury through themselves to grant the strength to fight heretics.
Athletics, Awareness, Brawl, Dodge, Integrity, Occult, Resistance, Medicine
A Monk automatically has the Martial Arts merit, and can spend an additional five motes upon beginning a battle to immediately activate a form-type Charm. The monk must also pay the cost of the Charm.
For five motes, the Monk can ignore (3 or Essence) penalties to Defense or Athletics for one action. Unlike the Dragoon, this does not allow impossible Evasion, but explicitly allows a stunt to Parry things that normally require Evasion.
For 10 motes, one Willpower, the Monk channels her Essence into an aura of divine retribution, surging around an attack. This power supplements a successful decisive attack against an enemy whose destruction relates to a major or defining Intimacy, preventing the Monk’s Initiative from returning to its base value after the attack. When the Monk’s anima is at bonfire, reduce the cost of this power by five motes and ignore the Willpower. This power may only be used once per day, resetting each morning.
Monk Class Charms revolve around opening the various Chakra and building power through combat.