Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.
Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.
The arts of stealth can be used for good or ill, revolution or theft. When evil hides in darkness, there will always be a few heroes who learn the ways of darkness to root it out. The most famed of these are the Doman Ninjas, but any rogue with an eye to do good might learn the ways of stealth, and the underworld. Most rogues or ninjas wield small, paired weapons, though some fight unarmed. A few learn the martial styles of far away lands, and wield exotic weapons. Armor must always be light enough to be silent, though solid enough to protect the vitals. The Rogue’s Guild of Limsa Lominsa acts as a secret police organization, keeping the criminal scum of the city in line. The Thieves’ Guild of Ul’dah does much the same to any criminal that is not a member. The Adder’s Fangs of Gridania are spoken of reverentially, though never too loudly. Down in the depths of Ishgard, there is rumored to be an organization that seeks peace between the theocracy and the heretics…by any means required. It is rumored that after a recent Imperial purge, refugees from Doma have come to Eorzea, joining these organizations and teaching them the ways of the ninja.
The anima of a ninja or rogue is flickering and shadowy, and even when iconic it acts more as disguise than illumination.
For two motes, the Ninja can dampen her anima, treating all Peripheral Essence expenditures as if they were Personal for one instant.
For three motes, the Ninja can ignore up to (higher of 3 or Essence) penalties to a Stealth attempt for one instant. These motes are always considered Personal, regardless of the pool they’re spent from.
When the Ninja’s anima is at the bonfire/iconic level, it wraps around and suffuses her form, hiding her figure and masking her visage in flame. She is either a fearsome silhouette shrouded in all the hues of evening, or a clearly-identifiable icon of terror (a disguise consistent for the Ninja, in case she wants to have a known identity not associated with her true identity). It becomes impossible to discern her identity. This is considered a perfect effect, and cannot be pierced by Eye of the Unconquered Sun (see p. 273) or other all-seeing magic.
Ninja Class Charms use Mudras to control the elements and the battlefield. Failure has been known to summon small animals, instead.