For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul’dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party’s defense is built.
Paladins are exceptionally skilled protectors of those weaker than themselves. They use martial skill and a command of White Magic to defend and heal themselves and others. As such skilled guards are mostly employed to protect the wealthy and powerful, many paladins are quite charismatic and socially adept. Paladins wear heavy armor, usually quite ornate and beautifully made. Most are trained in the use of a sword and large shield. While the Sultansworn are the most well-known and visible Paladins, the Knights of Ishgard are almost as famed in story and song. Gridania’s conjurer’s guild trains those with a connection to the magic of nature and skill at arms to defend the Padjal, and those who can’t fit into the orders of the other city-states often find employment as bodyguards for the wealthy of Limsa Lominsa.
Athletics, Integrity, Medicine, Melee ,Presence, Resistance, Socialize, War
For five motes, the Paladin strengthens himself, reflexively gaining five Hardness for one turn. At the bonfire/iconic level, this power activates itself automatically at no cost. This effect doesn’t stack with other magic that raises Hardness, but it can be used during Initiative Crash.
For 10 motes, one Willpower, the Paladin channels her Essence into an aura of divine retribution, surging around an attack. This power supplements a successful decisive attack against an enemy whose destruction relates to a major or defining Intimacy, preventing the Paladin’s Initiative from returning to its base value after the attack. When the Paladin’s anima is at bonfire, reduce the cost of this power by five motes and ignore the Willpower. This power may only be used once per day, resetting each morning.
For ten motes, one Willpower, a Paladin may swear an oath to defend another person. This bond counts as a Defining Intimacy for the purpose of beneficial abilities, and also allows the Paladin’s defensive Anima abilities to apply to the protected individual. Breaking this oath of protection without the permission of the one protected causes the Paladin to lose access to all anima abilities for a time equal to the length of the oath. His Essence counts as one less for that time, as well.
Paladin Class Charms focus on protection of others, leadership in battle, and healing.