In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym’s scholars that allowed their mundane army of mariners to throw back would-be conquerers time and again. These learned men and women defended the freedom of their tiny nation with their unique command over spell-weaving faeries, utilizing the creatures’ magicks to heal the wounded and bolster the strength of their allies.
What is force of arms without the strategy to use them properly? From ancient Allag to Nym to the present, any army needs strategists. Any adventuring group needs someone who can translate the mysterious runes on the magical trap. Scholars are part of this ancient tradition, having studied a wide range of disciplines, from running a city to controlling a battlefield to patching up comrades. These strategists and savants wear light armor, usually covered in pockets and full of useful items and notebooks. They use the same books of mystic symbology as other followers of the arcanist path, but it is common for them to carry a melee weapon as backup. Always be prepared. The Scholars who follow the ways of ruined Nym base themselves in Limsa Lominsa, but wisdom is valued everywhere. Scholars can be found bookkeeping in the merchant houses of Ul’dah, or in the deep archives of the Holy See of Ishgard. Some scholars even stay in Gridania, aiding in strategy for the city-state closest to the Garlean border.
Focus (usually books)
+Essence to any Lore or Linguistics specialties, +Essence bonus to Mass Combat rolls that may be transferred to another at the cost of 1i
Faeries: The Scholar can create sprites by portioning off a segment of their Anima into a semi-independent spirit form. There are two ways to do this. The Scholar may scribe 1 summoning diagram onto her focus per Essence level. This allows for the summoning of a specific Faerie at no cost at will. Only one Faerie may be active at a time. A Faerie is a semi-independent manifestation of one of the Scholar’s skills. The faerie can use the scholar’s skill and Charms associated with that skill at a distance, and gets actions of its own in combat. At Essence 1, the Faerie can add a single die to its relevant skill. At Essence 3, the faerie can allow the Scholar to use its Skill Excellency on another target. Faeries of combat skills still cannot attack.
Skill Sprite: For 10m, 1wp, the Scholar may summon a non-scribed faerie for a single scene.
Scholar Class Charms involve protection and guidance, use of ancient knowledge, and making even better use of their Sprites.
Faeries traditionally use Greek names.